What is involved in Entertainment technology
Find out what the related areas are that Entertainment technology connects with, associates with, correlates with or affects, and which require thought, deliberation, analysis, review and discussion. This unique checklist stands out in a sense that it is not per-se designed to give answers, but to engage the reader and lay out a Entertainment technology thinking-frame.
How far is your company on its Entertainment technology journey?
Take this short survey to gauge your organization’s progress toward Entertainment technology leadership. Learn your strongest and weakest areas, and what you can do now to create a strategy that delivers results.
To address the criteria in this checklist for your organization, extensive selected resources are provided for sources of further research and information.
Start the Checklist
Below you will find a quick checklist designed to help you think about which Entertainment technology related domains to cover and 68 essential critical questions to check off in that domain.
The following domains are covered:
Entertainment technology, Animatronics, Automation, Computer simulation, Costume, Entertainment, Entertainment Technology Center, Game Design, Lighting, Manufacturing, Scenery, Scenery automation, Show control, Special Effects, Stagecraft, Theatrical property:
Entertainment technology Critical Criteria:
Start Entertainment technology risks and describe the risks of Entertainment technology sustainability.
– How can you negotiate Entertainment technology successfully with a stubborn boss, an irate client, or a deceitful coworker?
– Who will be responsible for deciding whether Entertainment technology goes ahead or not after the initial investigations?
– Think of your Entertainment technology project. what are the main functions?
Animatronics Critical Criteria:
Match Animatronics quality and intervene in Animatronics processes and leadership.
– How do we know that any Entertainment technology analysis is complete and comprehensive?
– What sources do you use to gather information for a Entertainment technology study?
– What are the Key enablers to make this Entertainment technology move?
Automation Critical Criteria:
Adapt Automation goals and perfect Automation conflict management.
– Does the support team truly understand the product and the business needs of a PSO, or is it an outsourced or off-shore group with only a peripheral understanding?
– What is your company doing to take advantage of automation to improve data & information integrity?
– Do you know most in demand skills and can you forecast demand to begin recruiting?
– Does the assignment of personnel and hours appear reasonable for the project?
– Do services exporters face explicit and implicit barriers in foreign markets?
– What factors are transforming the professional services industry?
– Is it important to have access to information in real time?
– Does the regulatory framework support trade liberalization?
– Training requirements: which workshops do I need to take?
– Which executives will oversee selection and deployment?
– Do you have existing automation or deployment tools?
– Have you or are you planning to expand globally?
– How does automation fit into Quality Assurance?
– How can we better explain our fees to clients?
– What does a disaster recovery plan look like?
– What should you look for in a PSA provider?
– How are solutions maintained and upgraded?
– What do you need to operate your business?
– At what point does a gift become a bribe?
– How do we measure success?
Computer simulation Critical Criteria:
Trace Computer simulation tasks and diversify disclosure of information – dealing with confidential Computer simulation information.
– What role does communication play in the success or failure of a Entertainment technology project?
– Why are Entertainment technology skills important?
Costume Critical Criteria:
Face Costume goals and get out your magnifying glass.
– What other organizational variables, such as reward systems or communication systems, affect the performance of this Entertainment technology process?
– How can skill-level changes improve Entertainment technology?
Entertainment Critical Criteria:
Mine Entertainment strategies and track iterative Entertainment results.
– Meeting the challenge: are missed Entertainment technology opportunities costing us money?
Entertainment Technology Center Critical Criteria:
Co-operate on Entertainment Technology Center planning and innovate what needs to be done with Entertainment Technology Center.
– What are the disruptive Entertainment technology technologies that enable our organization to radically change our business processes?
– What prevents me from making the changes I know will make me a more effective Entertainment technology leader?
– What are the top 3 things at the forefront of our Entertainment technology agendas for the next 3 years?
Game Design Critical Criteria:
Set goals for Game Design engagements and point out Game Design tensions in leadership.
– Think about the functions involved in your Entertainment technology project. what processes flow from these functions?
– Are there Entertainment technology Models?
Lighting Critical Criteria:
Win new insights about Lighting results and oversee implementation of Lighting.
– Is the Entertainment technology organization completing tasks effectively and efficiently?
– What is the purpose of Entertainment technology in relation to the mission?
– What is our Entertainment technology Strategy?
Manufacturing Critical Criteria:
Inquire about Manufacturing failures and diversify disclosure of information – dealing with confidential Manufacturing information.
– What are your current levels and trends in key measures or indicators of Entertainment technology product and process performance that are important to and directly serve your customers? how do these results compare with the performance of your competitors and other organizations with similar offerings?
– Toyota is the role model and the most highly developed example of the potency of systems thinking and action learning in its broadest sense. but why, if the tps is so successful, is toyota along with its circle of suppliers still almost the lone manufacturing example?
– Why is it the case that crm sfa sales force automation and hr systems are moving to cloud while scm manufacturing financial packages or systems are not moving to cloud?
– Do SAP Oracle or other established ERP providers offer a packaged solution for a small to medium sized manufacturing business?
– What tools do you use once you have decided on a Entertainment technology strategy and more importantly how do you choose?
– How do service firms differ from manufacturing firms and what are the implications for managers?
Scenery Critical Criteria:
Add value to Scenery engagements and probe Scenery strategic alliances.
– At what point will vulnerability assessments be performed once Entertainment technology is put into production (e.g., ongoing Risk Management after implementation)?
– Is a Entertainment technology Team Work effort in place?
– Do we have past Entertainment technology Successes?
Scenery automation Critical Criteria:
Concentrate on Scenery automation failures and mentor Scenery automation customer orientation.
– For your Entertainment technology project, identify and describe the business environment. is there more than one layer to the business environment?
– How do we manage Entertainment technology Knowledge Management (KM)?
Show control Critical Criteria:
Audit Show control management and report on setting up Show control without losing ground.
– Record-keeping requirements flow from the records needed as inputs, outputs, controls and for transformation of a Entertainment technology process. ask yourself: are the records needed as inputs to the Entertainment technology process available?
– How to deal with Entertainment technology Changes?
– What is Effective Entertainment technology?
Special Effects Critical Criteria:
Mix Special Effects failures and describe the risks of Special Effects sustainability.
– How can we incorporate support to ensure safe and effective use of Entertainment technology into the services that we provide?
– Does Entertainment technology create potential expectations in other areas that need to be recognized and considered?
– What are the usability implications of Entertainment technology actions?
Stagecraft Critical Criteria:
Design Stagecraft governance and suggest using storytelling to create more compelling Stagecraft projects.
– How do you incorporate cycle time, productivity, cost control, and other efficiency and effectiveness factors into these Entertainment technology processes?
– Is Entertainment technology Realistic, or are you setting yourself up for failure?
– How can we improve Entertainment technology?
Theatrical property Critical Criteria:
Value Theatrical property outcomes and integrate design thinking in Theatrical property innovation.
– Can we add value to the current Entertainment technology decision-making process (largely qualitative) by incorporating uncertainty modeling (more quantitative)?
– Do we aggressively reward and promote the people who have the biggest impact on creating excellent Entertainment technology services/products?
– What are current Entertainment technology Paradigms?
This quick readiness checklist is a selected resource to help you move forward. Learn more about how to achieve comprehensive insights with the Entertainment technology Self Assessment:
Author: Gerard Blokdijk
CEO at The Art of Service | http://theartofservice.com
Gerard is the CEO at The Art of Service. He has been providing information technology insights, talks, tools and products to organizations in a wide range of industries for over 25 years. Gerard is a widely recognized and respected information expert. Gerard founded The Art of Service consulting business in 2000. Gerard has authored numerous published books to date.
To address the criteria in this checklist, these selected resources are provided for sources of further research and information:
Entertainment technology External links:
Entertainment Technology Inc. NC – Home | Facebook
Digital Entertainment Technology | TiVo
Animatronics External links:
ANIMATRONICS – Page 1 – Haunted Props
Animatronics Awakened – Roblox
Automation External links:
Results Driven Email Automation For Everyone! | Sendlane™
Computer simulation External links:
Are We Living Inside a Computer Simulation? – Snopes.com
Computer Simulation and Game Development | …
Costume External links:
Rubie’s – World’s Largest Costume Manufacturer & Supplier
UNIQSO – Costume Colored Contacts | Cosplay | Wigs
Entertainment External links:
Untitled Entertainment | Deadline
Entertainment Technology Center External links:
Entertainment Technology Center – Official Site
Entertainment Technology Center (ETC) – Student …
ENTERTAINMENT TECHNOLOGY CENTER: Wedbush’s …
Game Design External links:
Game Design (BA)
Game design (Book, 2004) [WorldCat.org]
Game Design, An Introduction- GameCareerGuide.com
Scenery External links:
Home | Scale Model Scenery
Scenery | Definition of Scenery by Merriam-Webster
Scenic Solutions – We build shows, not just scenery
Scenery automation External links:
THTR 7622 Scenery Automation (3) – Acalog ACMS™
DMX Light Duty Scenery Automation from Rose Brand
Winch 10 – scenery automation – Wahlberg Motion Design
Show control External links:
The Show Control Solution | VenueMagic
Medialon | Worldwide Leader in Show Control
How to show Control Panel, My Computer, Network on …
Special Effects External links:
Co2 Guns | Co2 Jets | Special Effects | Club Cannon
Pyro Shows | Fireworks Display & Special Effects Company
Stagecraft External links:
Stagecraft | theatre | Britannica.com
Tools for Stagecraft
Theatrical property External links:
Patent US895359 – Theatrical property. – Google Patents
[PDF]Theatrical Property Coverage Form – The Hartford